Tag: Hellgate: Revival
Hellgate Revival – Port Canceled/Postponed
by Mcrat on Jun.06, 2010, under Hellgate

Hellgate: Revival
Due to the overwhelming amount of work and time that would be required to complete the project, the team have scaled back their efforts to just continue to support and develop the single player modifications of the game.
At the moment the team are working on an SDK for Hellgate which aims to make the process of modifying the game easier for those who want to.
You can read Maeyan’s announcement on the Revival forums.
Thanks to thegreatcthulhu for bringing this news to our attention.
Hellgate: Revival 1.2.1 patch
by Mcrat on Apr.14, 2010, under Hellgate

Hellgate: Revival
The Hellgate: Revival 1.2.1 patch has been out for some time now, I just never got around to uploading it here. Initially it was released with a few minor bugs but has since been updated and is now a stable build.
To see the patch notes for 1.2.1 (including those for 1.2.0) please see the related thread on the Revival forums. You may also download the 1.2.1 patch from that thread or from our downloads page.
Hellgate: Revival 1.1.0 patch
by Mcrat on Nov.24, 2009, under Hellgate

Hellgate: Revival
Full patch notes are available on the Revival forums. It should also be noted that the Zomper zombie skin option has been moved from the patch file and into the optional packages mod. So if you would like to continue using the Zomper zombie skin you will need to download the updated optional packages mod as well as the new patch file.
Maeyan has also stated that this patch will be the last for Revival, at least for a while, to allow himself more time to work on other projects. So a big ‘cheers and thanks!’ to Maeyan for all he has done on the project so far!
As always, the patch is available to download from our downloads page or from the Revival forums.
Hellgate: Revival 1.0.1 patch
by Mcrat on Nov.08, 2009, under Hellgate

Hellgate: Revival
In a post on the Revival forums, Maeyan explained what had happened-
I had borrowed addresses from various ‘unused’ Fawkes items to fix the sell values for the Retrainers. This is why your goods are selling for copious amounts of Palladium.
Along with fixing the Fawkes related problems, minor tweaks have been made to the game including fixing bugged quests, implementing the level 55 cap correctly, increasing amount of palladium within treasure passageways and introducing the optional ‘Elite for Normal mode’ and ‘Superior Quests’ modifications. Full patch notes can be found on the Revival forums.
The optional ‘Elite for Normal mode’ inclusion reduces the difficulty of Elite mode back to normal mode standards, but retains the bonuses of playing in Elite mode such as increased mob density and a higher spawn rate of champion mobs. The ‘Superior Quests’ modification increases the objective targets of quests by up to 100 and increases experience & palladium gained from completing quests.
The Revival 1.0.1 patch, as well as the two optional modifications, are available to download from our downloads page or from the Revival forums.
Hellgate: Revival SP modification 1.0 released!
by Mcrat on Oct.31, 2009, under Hellgate

Hellgate: Revival
Maeyan and the rest of the Revival team have been working tirelessly to get this modification out by the scheduled release date, and have done a fantastic job in doing so. The modification installs easily regardless of whether you have a fresh install (with the 1.2 update) or if you have the previous Revival 1.0pre patch installed.
Changes and additions to the game are numerous and have been mentioned here before in previous posts, but for a full list, check out the patch notes available on Google docs.
To get your hands on this modification, you can download it from the Revival forums or simply head to our downloads page and download the modification from there.
I would like to thank and congratulate the Revival team for all their hard work and effort that has gone into making this patch. Hellgate: London fans everywhere, salute you!







